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Special Move (26) (Teenage Mutant Ninja Turtles)

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Special Move (26) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two β€”
β€’ Jump Kick β€” Destroy target artifact.
β€’ Dash Attack β€” Put two +1/+1 counters on target attacking or blocking creature you control.
β€’ Foot Toss β€” Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26
Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two β€”
β€’ Jump Kick β€” Destroy target artifact.
β€’ Dash Attack β€” Put two +1/+1 counters on target attacking or blocking creature you control.
β€’ Foot Toss β€” Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26
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Special Move (26) (Teenage Mutant Ninja Turtles)β€”
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Description

Rarity: R
#: 26
Creature Type or Sub Type: Instant
Rules Text Contains: Choose two β€”
β€’ Jump Kick β€” Destroy target artifact.
β€’ Dash Attack β€” Put two +1/+1 counters on target attacking or blocking creature you control.
β€’ Foot Toss β€” Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Set: Commander: Teenage Mutant Ninja Turtles
Number: 26