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Leader's Talent (13) (Teenage Mutant Ninja Turtles)

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Leader's Talent (13) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 13
Creature Type or Sub Type: Enchantment β€” Class
Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
2W: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
3W: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Set: Teenage Mutant Ninja Turtles
Number: 13
Rarity: R
#: 13
Creature Type or Sub Type: Enchantment β€” Class
Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
2W: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
3W: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Set: Teenage Mutant Ninja Turtles
Number: 13
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Original: $0.58

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Leader's Talent (13) (Teenage Mutant Ninja Turtles)β€”

$0.58

$0.20

Description

Rarity: R
#: 13
Creature Type or Sub Type: Enchantment β€” Class
Rules Text Contains: (Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
2W: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
3W: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Set: Teenage Mutant Ninja Turtles
Number: 13