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Irma, Part-Time Mutant (12) (Teenage Mutant Ninja Turtles)

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Irma, Part-Time Mutant (12) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 12
Creature Type or Sub Type: Legendary Creature β€” Human Mutant Shapeshifter
P: 1
T: 1
Rules Text Contains: At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Flavor: "I'm not trying to cause trouble. Trouble just follows me around."
Set: Commander: Teenage Mutant Ninja Turtles
Number: 12
Rarity: R
#: 12
Creature Type or Sub Type: Legendary Creature β€” Human Mutant Shapeshifter
P: 1
T: 1
Rules Text Contains: At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Flavor: "I'm not trying to cause trouble. Trouble just follows me around."
Set: Commander: Teenage Mutant Ninja Turtles
Number: 12
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Irma, Part-Time Mutant (12) (Teenage Mutant Ninja Turtles)β€”
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Description

Rarity: R
#: 12
Creature Type or Sub Type: Legendary Creature β€” Human Mutant Shapeshifter
P: 1
T: 1
Rules Text Contains: At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
Flavor: "I'm not trying to cause trouble. Trouble just follows me around."
Set: Commander: Teenage Mutant Ninja Turtles
Number: 12