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Double Jump // Flying Kick (35) (Teenage Mutant Ninja Turtles)

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Double Jump // Flying Kick (35) (Teenage Mutant Ninja Turtles)

Rarity: R
#: 35
Creature Type or Sub Type: Instant
Rules Text Contains: Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
//
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Set: Commander: Teenage Mutant Ninja Turtles
Number: 35
Rarity: R
#: 35
Creature Type or Sub Type: Instant
Rules Text Contains: Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
//
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Set: Commander: Teenage Mutant Ninja Turtles
Number: 35
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Double Jump // Flying Kick (35) (Teenage Mutant Ninja Turtles)β€”
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Description

Rarity: R
#: 35
Creature Type or Sub Type: Instant
Rules Text Contains: Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
//
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Set: Commander: Teenage Mutant Ninja Turtles
Number: 35